![]() ![]() All we can do is to do things by trial and error. I can't visually read and understand a save, nor can I decompile and read game code. The Project Pokémon Event Gallery is a community project, but was compiled and organized by Guested who has been following Pokémon events avidly since Generation III, then moved here by theSLAYER and evandixon. Next, either species ID or % for the raid is stored, figure that out.įrankly, I'm part of the "common folk" I mentioned earlier. Finally, try to figure out which segment of that part is what.Ĭompare to stats caught and PID caught, the PID and stats are probably there. ![]() Now the actual Save.dat or whatever its called file isnt showing up. Or are you saying its unable to open (I was just able to) Well,before you just had to select 'open' on PKHex,locate the file and click it-done. View an Overworld8 mon in PKHeXs viewer Note: The plugin window can stay open. If accessing through Open, change file type to 'All files', Else, just drag the sav.dat into PKHeX, it should open. Now, revert that block to the before save, divide the found block into many parts, and slowly find the part that contains the den code. Load up PKHeX, Load up a SWSH save, and open the plugin. Once the raid "appears" in your game with the modified after save loaded, you know which block contains the data (cause you were replacing block by block). If anything, it's less like learning a language and more like detective work.īasically have 2 saves, one before defeating a den, one after defeating a den,Īnd assuming there's block 1 to 14, just slowly replace the after save with blocks from a before save. I wouldn't know what the priority level for PKHeX it is, since I'm not a PKHeX dev. (It's clearly low on the priority for PKHeX which was pretty much what I was asking.) You are speaking to equivalent of learning another language. If no one does the research, and you just wait for someone to do it (and as far as I can tell, no one is doing the research), it would never get implemented. Ultimately, if you want it implemented, you could learn and do the research. (editing a file while it's encrypted is a big nono) Granted, you could use PKHeX core to decrypt the save, however I presently do not have the time to do so.Īdditionally, if others can't figure out how to decrypt the save, they can't look at the values or write values into the save. However for this Generation, the save is encrypted. However, there is one thing that would stop research by common folk: the save is encrypted.Īt least in Gen 7, the save wasn't encrypted, so I could use trial and error to find the location of the byte that determines shininess in Ultra Wormholes (read the "old words" here), as the value wasn't in event constants.Īll I had to do was stitch saves together till I find the value, then use PKHeX to fix checksums. Once again however, research would have to be done, to implement the editing of those. Yeah, it is obvious that some associated data is in the save, since you can restore a save and those things would be there. ![]()
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